Mighty No. 9 review: a mighty missed opportunity

By Tim Biggs
Updated June 28 2016 - 11:08am, first published 10:09am
Like Mega Man before him, Beck takes on a seris of crazed robot masters in <i>Mighty No. 9</i>.
Like Mega Man before him, Beck takes on a seris of crazed robot masters in <i>Mighty No. 9</i>.
Though it trades a pixelated look for a 2.5D polygonal one, the philosophy behind the stage design is very familiar.
Though it trades a pixelated look for a 2.5D polygonal one, the philosophy behind the stage design is very familiar.

In the year of 2013, a very modern tale of old-school video games: Keiji Inafune, often cited as the father of the legendary Mega Man games (or Rockman, as it was originally called in Japan), solicits millions of crowdfunding dollars from fans so he and his team can create an all-new spiritual successor called Mighty No. 9.

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